!SourceBuffer.prototype.appendBuffer.toString().includes('[native code]')
Let’s look at a Silverblue laptop I recently installed, for example:
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FT App on Android & iOS
The logic is fairly simple: I don’t give a shit what you name your player object. I don’t care how deeply you bury it in a closure. I don’t care what class you instantiate it from. At some point, you have to call .play(). And when you do, I’ll be waiting.